![]() However, let's instead let the creator assemble "tilesets" within the program. However, even though separate graphic files would allow each tile to have unique properties (an advantage), it would complicate tilesets (a seeming disadvantage). This would allow things such as animated autotile shallow water that is transparent and has a "bush" graphic effect at a higher layer, allowing visibility of the underlying lower layer.Įxample of how this might work: Make each tile its own graphic file. Plugins/Extensions - (For Example a Custom Battle System needs some script calls to be configured through the game (For example XAS), so wouldn't it be better if the plugin provides a new Tab in the Event Command window with easy button options instead of doing some realy complicated script calls)Ībility to animate any tile, or set any tile to autotile. May be missing some suggestions from the thread, and there's probably some duplicates.Some suggestions are simple or kinda pointless but wanted to include all the suggestions made.List Compiled by ShinGamix of Zombie Kingdom & red mammoth A list of things that would be nice to have in the next installment of RPG Maker!
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